Now that we already know that the PlayStation Vita will be released just in Japan by the end of this year, it’s time to focus more of upcoming video games for the handheld. One of the most expected titles and really a huge surprise is Street Fighter X Tekken. We now have more details to share about the upcoming fighting title from Capcom coming straight from Capcom’s Strategic Director of Online & Community Seth Killian, via an interview by the PlayStation Blog.
In this interview, Killian explains how the Tekken characters will be able to overcome the handicap of having projectiles thrown at them by Street Fighter characters and also details the Tag Assault move that allows you to control two fighters at the same time. Pretty cool, right?
Read the complete interview below:
PSB: Let’s shift to Street Fighter X Tekken, one of the more unusual fighters to come out of Capcom in recent memory. How much of Tekken’s gameplay made the cut?
Seth Killian: It’s set in a Street Fighter world on a 2D fighting plane but, at the same time, we’ve tried to preserve some of the Tekken elements. For me, the essence of Tekken is getting in your opponent’s face and forcing him to guess between your high, low, and mid mix-up attacks. Not only are the Tekken characters performing some of their signature moves, they’re able to do it in the same sort of style. They have a more fluid ability to execute those kinds of mix-up attacks. The Street Fighter characters are a little stronger at a range with their projectiles. The other nod to Tekken is that many of the traditional Tekken combo strings will still work.
PSB: How can the Tekken characters get past those projectiles? It seems like a major disadvantage.
SK: I feel like, in many ways, there’s less difference between Tekken and Street Fighter than people often think. In Tekken, you have sidestepping — moving into the third dimension to dodge attacks. In Street Fighter, you have a similar concept: Cammy, for example, can use her Spinning Backfist move to flip around an incoming projectile if you time it correctly. From a game design perspective, it’s quite similar — she’s briefly moving into the third dimension to dodge that fireball. The Tekken characters have moves that work much like that, where they spin, dash, or slide around projectiles. So the Tekken characters are very adept at passing through projectiles if you read your opponent correctly.
PSB: Explain this new “Tag Assault” move, where you call out both of your characters to pummel your opponent.
SK: Street Fighter X Tekken is a tag-centric game, an homage to Tekken Tag Tournament, so you can tag normally or cancel a special move into a tag. With the Tag Assault technique, you can bring in both of your teammates at the same time — you control them both simultaneously. Then you can do all sorts of dirty tricks like creating a sandwich so you can ping-pong your opponent between both of your fighters from both sides. It’s actually really strong right now — we’ll probably tone it down a bit as we move forward.
Hopefully they won’t tone it down too much, though. It sounds really fun as it is!
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